![]() Doesn't work with continuous damage or any skill that is a percentage of enemy's HP (eg.Recovers HP by 35% of the damage dealt.Doesn't work with continuous damage or any skill that sacrifice your monster HP.Multi-hit attacks must each take 7% HP at least to activate the rune.The attack gauge increases by 4% per set equipped for every 7% HP lost (12% increase with 3 sets).The rune's effect will reactivate when a new wave starts (Secret Dungeons excluded), but won't reactivate if monster is revived.Grants immunity for 1 turn per set equipped at the start of the battle (3 turns with 3 sets).Despair and Vampire rune effects can also activate. First skill effect and passive skill are activated on counterattacks unless stated otherwise in the skill description.Turns aren't used up when counterattacking. ![]() "Additional Turn" effects won't be triggered when counterattacking.Counterattacks with first skill, dealing 75% of its original damage when attacked with 15% chance (45% chance with 3 sets).The shield will reactivate when a new wave starts (Secret Dungeons excluded), but does not reactivate after revival.The shield amount will stack when multiple monsters are equipped with shield rune (225% HP at Max if 5 monsters use 3 sets each).All allies get a shield worth 15% of runed monster's base HP (45% HP with 3 sets).Grants +20% Resistance increase per Endure set equipped.Increases the chances of resisting an enemy debuff being applied to your monster. ![]()
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